CGCircuit - Houdini Elements - Particles FX
CGCircuit - Houdini Elements - Particles FX
https://www.cgcircuit.com/course/houdini-elements---particles-fx
In this online course, the viewer will learn about Particles in Houdini while creating energy FX that will it interact with a character.
The course will start by preparing the character mesh for particle interaction. We’ll then move on to creating the main source of the blast with all the necessary attributes to generate a nice energy blast with POPs. After that, we’ll work on adding radial blast waves using FLIP. The third layer of the final effect will be another POP sim where we’ll have the energy blast envelop the character. We’ll finalize with some extra FX layer of electric arches and some sparks. Finally, we’ll bring everything together with a mix of render techniques but focusing on the super-fast Redshift.
Along the way, we’ll be exploring some of the brand new Houdini 19.0 amazing updates while learning many tips and tricks to work efficiently and get amazing results.
This course has been designed for beginner-intermediate users so I expect you’re already familiar with the essentials of Houdini. The complexity of the topics and assignments will start fairly simple but get progressively more complex throughout the course.
After viewing this course, people can expect to feel confident while creating complex Particle FX with Houdini using some advanced techniques and also rendering those FXs with Redshift and Karma in Solaris.

 

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CGCircuit – Advanced Particles 1: Geometry Based Simulations

CGCircuit – Advanced Particles 1: Geometry Based Simulations

http://www.cgcircuit.com/tutorial/houdini-advanced-particle-simulations

In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes.
We will also learn how to make our particles stick to deforming geometry and how to make the particles transition from one type of movement to a different one. I will also go over how to set up some basic materials and render everything using Redshift, and then also cover how to composite everything inside Nuke.
And while this course assumes you have a working knowledge of Houdini, I will be explaining how different operations work, but also the logic behind why we do things in a certain way. So I hope you will enjoy this course and we can get started with the first lesson.

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CGCircuit – Advanced Particles 1: Geometry Based Simulations

CGCircuit – Advanced Particles 1: Geometry Based Simulations

http://www.cgcircuit.com/tutorial/houdini-advanced-particle-simulations

In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes.
We will also learn how to make our particles stick to deforming geometry and how to make the particles transition from one type of movement to a different one. I will also go over how to set up some basic materials and render everything using Redshift, and then also cover how to composite everything inside Nuke.
And while this course assumes you have a working knowledge of Houdini, I will be explaining how different operations work, but also the logic behind why we do things in a certain way. So I hope you will enjoy this course and we can get started with the first lesson.

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CGCircuit - Applied Houdini - Particles V

CGCircuit - Applied Houdini - Particles V
https://www.cgcircuit.com/course/applied-houdini---particles-v

Particles V - Grains is here to teach you how to make epic snow/sand/mud effects with grains in the Vellum Solver, also known as PBD (point based dynamics)! In this lesson we will quickly learn how to efficiently simulate millions of tiny stacking particles in order to make a snowy expanse collapse into a sinkhole. Along the way we'll control various properties and constraints to control our grain simulation, as well as cover novel geometry and rendering based tricks to make our snow look as good as possible. Start playing with snow with grains today!

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CGCircuit - Applied Houdini - Particles VI


CGCircuit - Applied Houdini - Particles VI
https://www.cgcircuit.com/course/applied-houdini---particles-vi

Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we'll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we'll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet!

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CGCircuit - Water Explosion in Houdini
http://www.cgcircuit.com/tutorial/water-explosion-in-houdini
Embark on an in-depth journey through the immersive world of large-scale water explosions with this comprehensive tutorial series, crafted specifically for those with the passion to explore Houdini. In this step-by-step guide, you'll delve into various aspects of creating both small and large-scale explosions, each varying in type and complexity.

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CGCircuit - Introduction to Volumes I - Dust Interaction
CGCircuit - Introduction to Volumes I - Dust Interaction
Welcome to Volume 1: Dust Interaction, the ultimate tutorial for creating stunning pyro simulations! In this lesson, we'll go on an exciting adventure through the world of pyro effects, focusing specifically on dust and smoke simulations.   Get ready to learn essential techniques for crafting captivating pyro simulations. We'll explore voxel workflows and show you how to create a sparse pyro solver from scratch. Along the way, we'll dive into micro-solvers and teach you how to control their values to achieve the desired effects.   We will also learn the importance of velocity in pyro simulations and share some valuable tips and tricks to enhance your work. Discover how to find the perfect voxel size for your scene and optimize your simulations for maximum impact.  Ever wondered how to create smoke simulations around moving objects? Fear not! I will guide you through the process using the powerful Pyro Solver SOP.  Once we've achieved a satisfying simulation result, we'll import it into Solaris and We'll explore MaterialX. Discover how to leverage Karma XPU to optimize your workflow and achieve faster and more efficient renders.

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CGCircuit - Discovering Houdini RBD 4
https://www.cgcircuit.com/tutorial/discovering-houdini-rbd-4
Hi everyone, My name is Arsen Margaryan, and I am excited to introduce you to the fourth part of Discovering Houdini RBD, which is a continuation of the previous three series. Therefore I strongly recommend watching all of these lessons in the correct order.   So, In this lesson, we continue to study all the remaining nodes that we did not have time to study in the previous three series, and in this process, we will touch on important concepts related to Rrigid Bodies that you must clearly understand in order to be able to solve the problems, that will definitely arise when you start implementing your various ideas. It’s also worth noting that the lesson is very rich in dense and high-quality material and reveals the even greater potential of Houdini’s RBD, which is presented as simply and clearly as possible, although at the same time, complex tasks can be implemented on their basis. Finally, I would like to add that buying all four of these series will give you 8 hours of dense material dedicated only to Houdini sop-based RBD workflow, which is a game changer because it amazes with its simplicity, but at the same time, it is very powerful.

 

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CGCircuit - Houdini Tutorial Procedural Pillar Generation
http://www.cgcircuit.com/tutorial/houdini-tutorial-procedural-pillar-generation
Take your Houdini skills to the next level with our comprehensive tutorial on creating a stunning procedurally generated pillar. In this step-by-step tutorial, you will learn how to harness the full potential of Houdini's procedural capabilities.   By the end of this tutorial, you'll not only have a beautifully generated pillar but also a solid understanding of procedural modeling in Houdini, HDA creation, procedural UV mapping, and Houdini's nodes and workflows. Unleash your creativity and efficiency by incorporating procedural techniques into your Houdini workflow.  Join us on this exciting journey and start creating amazing procedural assets today!

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CGCircuit - Realistic Face with Zbrush and Mari
http://www.cgcircuit.com/tutorial/realistic-face-with-zbrush-and-mari
In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari.  We will start with a 2D concept as a base but we will create the face based on real people references and the basis on facial anatomy. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Mari using Texturing XYZ files, also we will use Substance Painter just to create some masks.  This course has been designed for beginner and intermediate students with a passion for realism and human faces. This is the second of a series of tutorials where we will create a full 3D character ready for production. For this course, it will be ideal to have a basic previous knowledge of Zbrush, Maya and Mari as in this course we don't teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.  After viewing this course, people can expect to be able to replicate realistic human faces using the same workflow used for film and TV production pipelines like Pirates of the Caribbean, Vikings or Game of Thrones. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

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